Гайды

Ответы на вопросы по техподдержке C&C: Red Alert 2 и C&C: Yuri’s Revenge и не только.

Ответы на вопросы по техподдержке C&C 3: Tiberium Wars и C&C 3: Kane’s Wrath и не только.

Ответы на частые вопросы по Dune 2000, а также инструкция по установке и запуску игры.

Ответы на вопросы по техподдержке C&C: Red Alert 3 и не только.

Ответы на вопросы по техподдержке C&C: Generals и C&C: Generals Zero Hour и не только.

Ответы на вопросы по техподдержке C&C: Tiberian Sun и C&C: Tiberian Sun: Firestorm.

Многие знают про сервис CnCNet, но если для других игр там доступны готовые сборки, RA2 требует самой игры. Что и где взять — читайте здесь.

Данная статья посвящена стадиям игры в C&C 3: Kane’s Wrath, делящим игру на определённые этапы.

В данной статье описаны основные термины, с которыми игрок может столкнуться во время знакомства с играми в жанре RTS в целом, и в Kane’s Wrath в…

Вводная статья по циклу статей, посвящённых тактикам ведения войны в Command & Conquer 3: Kane’s Wrath.

Подробная инструкция о том, как перевести модификацию для C&C 3: Tiberium Wars, C&C 3: Kane’s Wrath или C&C: Red Alert 3 на любой язык.

Данная статья поможет игрокам с Full HD и подобным им мониторами нормально играть в классические игры C&C без «мыла» в удобном им разрешении.

Для Kane’s Wrath на смену C&C:Online пришла новая комплексная утилита, функционал который не ограничивается одним только восстановлением сетевой…

В этой статье описано как попасть на сервер Discord нашего сообщества и использовать его так, чтобы ничего не упустить.

Продолжение работы с графикой, создание вспышки при выстреле.

Установка плагинов для 3ds Max, настройка и экспорт 3D контента для зданий и пехоты.
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Intelligence data updated. The following is a transcript of a game manual. The manual(s) can be directly accessed here:
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The following article serves as a partial transcript† of the Command & Conquer: Generals manual. All material written in this article is of copyright ©2003 by Electronic Arts, Inc. The author of this article claims no right of the material written.
† The following sections were removed to preserve only or mostly the lore-related information:
- System Requirements
- Clean Up Your System Before Running the Game
- What is DirectX™?
- Installing/Uninstalling the Game
- Starting the Game
- Setting Up the Game
- Solo Play
- Load/Save Game and Replay Files
- Generals Online
- Network Play
- Credits
- Customer Support – Here to Help You!
- Electronic Help File
- Ask Us
- 24-Hour Hintline — Gameplay Hints and Tips
- Keep up with the latest EA News!
- Warranty
Security Council Sub-Committee (Resolution 1379) on Global Liberation Army
Report to Security Council: Situational Report (SIT REP) on GLA Activities
Distribution: Classified
Hotan, China
For several months, observers have expressed concern over the activities of the Global Liberation Army (GLA). A loose federation of freedom fighters and terrorists, the GLA has established several strongholds in the republics of Central Asia. By distributing forces and leadership across the borders of these developing nations, the GLA has thwarted efforts to engage in meaningful dialogue. Last year, this group without borders crossed into Western China and began building popular support for an independent state in this remote region. GLA funding continues to grow from unknown sources and its leadership remains a mystery.
For the Beijing government, this incursion along its western border could not have come at a worse time. The reforms in China’s «Modern Way» program have produced new civil liberties and excellent growth in Chinese exports, particularly in light manufacturing and agricultural products. Beijing has repeatedly stated that these changes are here to stay, a position that does not sit well with the GLA.
Last week, the GLA struck a military depot at Yecheng, stole thousands of rounds of munitions and destroyed a nuclear power plant. Dangerous levels of radiation have been detected over 100 kilometres downwind. The Chinese government is furious and has refused to allow observers to mediate discussions with the GLA. Several divisions of the Red Army have established positions in the province along major roadways and rivers.
While the United States continues to provide orbital reconnaissance to the Security Council, it has failed to contribute troops to peacekeeping efforts in the region. The Council’s refusal to support United States counter-terrorist initiatives in the Middle East in recent years has not been forgotten. USA military forces have remained in port and on base, venturing out only to secure its coastline.
Scattered intelligence reports arriving from Europe and Asia indicate that the GLA has established and funded sleeper cells to further spread its sphere of influence. If China succeeds in forcing out the GLA, it is difficult to predict where the group will resurface. The United States would be the logical choice to buttress Chinese efforts to contain the GLA, but the United States continues to maintain its non-involvement in this matter. The United States denies the sub-committee’s claim that eventually the GLA will cross paths with USA forces in Asia or elsewhere in the world.
The sub-committee recommends to the Security Council that it continue to maintain an open channel with the GLA, to establish a clear set of boundaries for Chinese activity and to communicate the need for USA participation in peacekeeping initiatives before the Council loses its influence on the situation.
Solo Play
Generals Window
Generals Abilities
USA
| Icon | Name | Description |
|---|---|---|
| Paladin Tank | Ability to build the Paladin Tank at the War Factory. For more information, see USA Units on p. 27. | |
|
Stealth Fighter | Ability to build the Stealth Fighter at the Air Field. For more information, see USA Units on p. 27. |
| Spy Drone | Ability to deploy the Spy Drone from the Command Center. The Spy Drone reveals part of the map but can be shot down. |
| Icon | Name | Description |
|---|---|---|
| Path Finder | Ability to produce the Path Finder at the Barracks. For more information, see USA Units on p. 27. | |
| Para Drop | Ability to deploy a Para Drop from the Command Center. Higher ranks of Para Drop deploy more Rangers. | |
| A10 Strike | Ability to call in an A10 air strike from the Command Center. The A10 Strike pummels its target with mini-gun and missile fire. There are three ranks of A10 Strikes. | |
| Emergency Repair | Ability to repair vehicles in an area of the map for a duration of time. There are three ranks of Emergency Repair. |
| Icon | Name | Description |
|---|---|---|
| Fuel Air Bomb | Ability to call in a Fuel Air Bomb strike. Delivered by a B-52 to a selected target. Deployed from the Command Center. |
China
| Icon | Name | Description |
|---|---|---|
| Red Guard Training | Red Guard infantry emerge from the Barracks as Veterans. For more information, see Unit Veterancy on p. 16. | |
|
Nuke Cannon | Ability to build the Nuke Cannon at the War Factory. For more information, see China Units on p. 34. |
| Artillery Training | Inferno and Nuke Cannon units emerge from the War Factory as Veterans. For more information, see Unit Veterancy on p. 16. |
| Icon | Name | Description |
|---|---|---|
| Cluster Mines | Ability to call in a strike of Cluster Mines on a targeted area. Cluster Mines are invisible to the enemy. Deployed from the Command Center. | |
| Artillery Barrage | From the Command Center, you can call in an artillery strike from off the map. There are three ranks of Artillery Barrage. | |
| Cash Hack | Ability to steal money from enemy Supply Centers. To deploy the Cash Hack, click on the Command Center and click on the icon in the Context window. Click the enemy Supply Center to hack. | |
| Emergency Repair | For more information, see USA 3 Star Generals Abilities on p. 22. |
| Icon | Name | Description |
|---|---|---|
| EMP Pulse | Ability to call in an EMP Pulse strike. All vehicles and structures in the blast radius are disabled for a period of time. Deployed from the Command Center. |
GLA
| Icon | Name | Description |
|---|---|---|
| SCUD Launcher | Ability to build the SCUD Launcher at the Arms Dealer. For more information, see GLA Units on p. 39. | |
|
Marauder Tank | Ability to build the Marauder Tank at the Arms Dealer. For more information, see GLA Units on p. 39. |
| Technical Training | All Technicals emerge from the Arms Dealer as Veterans. For more information, see Unit Veterancy on p. 16. |
| Icon | Name | Description |
|---|---|---|
| Hijacker | Ability to train the Hijacker at the Barracks. For more information, see GLA Units on p. 39. | |
| Rebel Ambush | Ability to launch a surprise Rebel Ambush anywhere. There are three ranks of Rebel Ambush. It is deployed from the Command Center. | |
| Cash Bounty | Ability to earn a cash bounty for every eliminated unit or building based on its cost to produce. There are three ranks of Cash Bounty. | |
| Emergency Repair | For more information, see USA 3 Star Generals Abilities on p. 22. |
| Icon | Name | Description |
|---|---|---|
| Anthrax Bomb | Ability to deploy a transport plane to drop an Anthrax Bomb. It creates a poisonous cloud of anthrax that lingers over the target area for a limited time. |
Units, Structures and Upgrades
USA
The best weapons in the world have «USA» stamped on their side. The United States has the most sophisticated arsenal. From its well-equipped and expertly trained Rangers to the top-secret Particle Cannon, the USA side is rarely caught at a technological disadvantage. However, some believe its isolationist policies have softened its war machine. Everyone agrees, though, that it costs plenty of money and power to keep the USA wheels moving forward.
USA Units
No side can match the USA advantage in the air. Its Comanches provide outstanding close air support (CAS) for ground forces and its Stealth Fighters can deliver heavy ordnance deep behind enemy lines.
| Icon | Name | Description |
|---|---|---|
| Construction Dozer
Purpose: Builder |
This multipurpose vehicle is the backbone of the USA fighting forces. In addition to constructing all of the USA military structures, you can use the Construction Dozer to repair occupied structures. It is also effective at clearing minefields. | |
| Ranger
Purpose: Anti-Infantry, Urban Terrain Acquisition, Clear Garrisoned Structures |
There is no fighting man like the USA Ranger. Trained with the latest techniques and armed with the best weapons, the Ranger is a low-cost, effective weapon in Urban Terrain numbers. His ability to clear neutral structures by upgrading to Flash Bang Grenades makes him an effective fighter in urban combat. Rangers can also combat drop into neutral structures via Chinooks. When trained to do so, Rangers can capture enemy facilities or tech buildings. | |
| Missile Defender
Purpose: Anti-Tank, Anti-Air, Urban Terrain Acquisition |
Missile Defenders provide flexible support for your base’s perimeter defences. Garrison neutral structures to provide protection and your Missile Defenders can stop heavy air and ground attacks. Use the laser missile attack to improve the Missile Defender’s accuracy. | |
| Path Finder (Generals Ability)
Purpose: Scout, Anti-Infantry |
These advance scouts for the USA infantry are lethal to enemy infantry. With a long-range sniper rifle, a Path Finder can take out an enemy soldier before he is even seen. When stationary, Path Finders enter stealth mode. | |
| Colonel Burton (Structure Upgrade)
Purpose: Scout, Base Infiltration |
An expert in covert operations, Colonel Burton can wreak havoc against enemy infantry of all types. Armed with a sniper rifle, knife and remote or timed demo charges, Colonel Burton’s stealth training allows him to move invisibly across almost any terrain. | |
| Pilot (non-trainable)
Purpose: Veterancy Transfer |
When titanium-plated vehicles are destroyed, the Pilot can escape into the battlefield. An escaped Pilot retains the veterancy status of his vehicle, so send him a new vehicle to apply his veterancy level to it. | |
| Ambulance
Purpose: Clears Toxin, Healer |
This mobile infirmary can return injured soldiers to fighting form. Additionally, it can release a foam to clean up poisoned or irradiated ground, which helps to keep infantry on the battlefield. | |
| Humvee
Purpose: Transport, Quick Hit Attacks |
This infantry transport can carry up to five soldiers at a time. Fast yet reasonably durable, the Humvee has firing slots in its side panels for infantry inside. It can be upgraded to carry a Battle or Scout Drone and TOW anti-tank missiles. The TOW Missile upgrade is developed at the War Factory. | |
| Crusader Tank
Purpose: Tank/Structure Assault |
The fastest and most lethal tank in the world, the Crusader can deliver 125mm shells onto near and far targets. Upgrades can improve the armour or add a Scout or Battle Drone. The Composite Armor upgrade is developed at the Strategy Center. | |
| Paladin Tank (Generals Ability)
Purpose: Tank/Structure Assault |
An advanced prototype, the Paladin tank fires a jet-assisted shell and automatically targets enemy missiles with its small, powerful laser. Still in development, the laser has a slow rate of fire, so the Paladin should be used with other anti-air defensive systems. Upgrades can improve armour and add a Scout or Battle Drone. The Composite Armor upgrade is developed at the Strategy Center. | |
| Tomahawk Missile Launcher (Structure Upgrade)
Purpose: Siege |
This vehicle carries a Tomahawk ground-to-ground missile. Battle or Scout Drone upgrades are available. A fantastic support weapon, the Tomahawk Missile Launcher can bombard targets from long range. | |
|
Chinook
Purpose: Supply Collector, Transport |
The workhorse of the USA forces, the Chinook acquires and delivers supplies to
the Supply Center. As circumstances require, the heavy-duty ‘copter can be redirected to carry two vehicles and two infantry units or up to eight infantry units alone.
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Raptor
Purpose: Base/Unit Assault, Scout |
The Raptor has the best performance characteristics and weapons systems of any aircraft in the world. Its four underwing missiles can be targeted at both air and
ground targets. When its ordnance has been delivered, the Raptor automatically returns to its home base. It can only land at friendly Air Fields, which can develop laser missile upgrades for it. It is especially vulnerable to Chinese MiGs. |
|
Comanche
Purpose: Base/Unit Assault, Scout |
The Comanche has multiple weapons systems to suppress hard and soft targets. A 20mm nose cannon can keep infantry behind cover, while its four missiles can damage heavy armour. Developed at the Air Field, the Rocket Pods upgrade places a pod of rockets on each Comanche. When its weapons are exhausted, it reloads on the fly and never needs to return to base unless repairs are needed. |
| Aurora Bomber (Structure Upgrade)
Purpose: Base Assault |
Travelling at supersonic speeds on its attack runs, the Aurora Bomber is invulnerable to enemy AA fire. After ordnance is released, the jet slows and regresses to base at subsonic speeds. On its return flight or in large groups, the Aurora can be hit by ground fire. | |
|
Stealth Fighter (Generals Ability)
Purpose: Base Assault |
The ideal weapon against anti-air weapons, the Stealth Fighter can move unseen through most enemy defences. It’s invisible to the enemy except when it drops its payload. The Stealth Fighter can be upgraded with laser missiles from the Air Field. |
USA Unit Upgrades
| Icon | Name | Description |
|---|---|---|
| Advanced Training | Advanced Training allows all USA units to gain veterancy at twice the normal rate. For more information, see Unit Veterancy on p. 16. | |
| Flash Bang Grenades | Developed at the Barracks, the Flash Bang Grenade is an effective weapon for Rangers to use against enemy infantry. It’s not effective against vehicles.
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|
| Battle Drone | Usable by any USA vehicle, the Battle Drone fires a small machine gun at targeted enemies and, when needed, repairs its parent vehicle. It cannot be used in conjunction with the Scout Drone. | |
| Scout Drone | Usable by any USA vehicle, the Scout Drone extends the sight range of its parent vehicle and reveals stealthed units. It cannot be used in conjunction with the Battle Drone. | |
| Drone Armor | Developed at the Strategy Center, Drone Armor increases all drones’ protection by 25%. | |
| TOW Missile | Developed at the War Factory, the TOW Missile can be targeted from a Humvee at air or ground targets. | |
| Composite Armor | Developed at the Strategy Center, Composite Armor increases the armour protection of Crusader and Paladin tanks by 25%. | |
| Rocket Pods | Developed at the Air Field, Rocket Pods are fitted to Comanche helicopters. When deployed, a pod fires a barrage of rockets and then reloads after a short period of time. | |
| Laser Missiles | Developed at the Air Field, Laser Missiles allow Raptor and Stealth fighters to do 25% more damage. |
USA Structures
Supporting the USA fighting forces are the structures to provide maximum power, steady supplies and the best in battlefield information.
- When a USA structure is destroyed, the occupying Rangers emerge from the structure. Larger buildings produce a greater number of Rangers.
| Icon | Name | Description |
|---|---|---|
| Command Center | The entire base of operations for the USA side grows from the Command Center. From the Command Center comes your fleet of Construction Dozers, which you use to build and repair. Additionally, the Command Center controls the USA radar systems and Spy Satellite. After they are acquired, the A10 Missile Strike, Spy Drone, Fuel Air Bomb, Para Drop and Emergency Repair ability are deployed from the Command Center. | |
| Supply Center | The Supply Center dispenses Chinook helicopters to retrieve supplies from the nearest depot. While Chinooks are vulnerable to anti-air fire, they can cross any terrain, including mountains, to keep your Supply Center full of resources and money. | |
| Supply Drop Zone | When a base is isolated from its supplies, a Supply Drop Zone can add a trickle of supplies to your stores. Periodically, transport planes drop supplies that add to your money. In large or small battles, a Supply Drop Zone can make a difference. | |
| Cold Fusion Reactor | The power plant of the USA side, a Cold Fusion Reactor produces five units of power and can be upgraded with control rods.
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|
| Barracks | All infantry personnel are created in the Barracks. Injured Rangers, Missile Defenders and even Colonel Burton can return to their Barracks to get healed. The Flash Bang Grenades and Capture Building upgrades are developed here. | |
|
War Factory | In addition to building all USA vehicles, the War Factory can repair vehicles, too. Damaged vehicles can enter the repair bay one-by-one for repairs. It can also create the TOW Missile upgrade. |
| Air Field | Each USA Air Field can build, arm, control and repair up to four aeroplanes at a time. To build more than four aeroplanes, you must build multiple Air Fields. Note that the Comanche does not need an Air Field for re-supply. The Rocket Pod and Laser Missile upgrades are developed here. | |
| Strategy Center | The Strategy Center is the key element to building and controlling the more sophisticated structures in the USA arsenal. When you build a Strategy Center, new structures become available for creation. Once a Strategy Centre is built, you can apply one of the following battle plans to your units:
Advanced Training, Composite Armor and Drone Armor upgrades are developed here. |
|
| Patriot Missile System | The Patriot Missile System is the base defensive unit of the USA side. Multiple units can be linked in a network to unleash targeted firepower on both land and air targets. The Patriots are weak against infantry, so protect your missile system with fortified infantry units. | |
| Particle Cannon | The most advanced USA weapon, the Particle Cannon fires a focused particle beam off of an orbiting mirror and onto enemy targets at any distance from the source.
The Particle Cannon requires a great deal of technology, energy and money to build. |
|
| Detention Camp | From the Detention Camp, you can activate the Intelligence special weapon, which reveals everything that enemy units see for a period of time. |
USA Structure Upgrades
| Icon | Name | Description |
|---|---|---|
| Control Rods | Control Rods applied to any Cold Fusion Reactor increase its output by 100%. |
China
The Chinese forces have a resource that cannot be matched: population. Built to rely on the pride and nationalism of its people, the Chinese side can overwhelm the opposition with sheer numbers. Red Guard after Red Guard, Battlemaster after Battlemaster, the Chinese war machine wins by attrition.
Fuelled by a strong sense of teamwork, the Red Army is a force for the 21st century.
China Units
Armed with a simple rifle and adequate training, a Chinese man can be turned into a fighting machine for very little cost. Vehicles are cheap, too. However, results in the field suggest that quality is not a big concern in Chinese War Factories.
- The Red Guard and Battlemaster Tank increase their rates of fire when travelling in large groups. The Horde effect is represented by a red star under the affected units and can increase with the Nationalism upgrade.
| Icon | Name | Description |
|---|---|---|
| Construction Dozer
Purpose: Builder |
The Chinese Construction Dozer works much like the USA Dozer. | |
| Red Guard
Purpose: Anti-Infantry, Urban Terrain Acquisition |
The front-line trooper of the Red Army, the Red Guard operates best in large groups. Red Guard units can capture enemy facilities. When fighting in close quarters, the Red Guard can switch from his bolt-action rifle to his bayonet, which can do considerable damage. | |
| Tank Hunter
Purpose: Anti-Tank, Anti-Air, Urban Terrain Acquisition |
A squad of Tank Hunters can ruin a tank division. Armed with an RPG rocket launcher, the Tank Hunter can hit-and-run against slow tanks or fire down from occupied structures. However, he may be even more dangerous when cornered. A zealous Tank Hunter can place a TNT charge on a vehicle, which can stop it in its tracks. Works very well in groups. | |
| Hacker (Structure Upgrade)
Purpose: Collect Funds, Neutralise Enemy Structures |
While the enemy prepares for hardened soldiers, it is the Hacker who may deliver the most important strike. When the Hacker gets within range of an enemy structure, he can set up his satellite uplink to neutralise the structure and all of its dependent units and structures. In the rear of your own base, Hackers can hack into the world economy through the Internet to drain resources from it. | |
| Black Lotus (Structure Upgrade)
Purpose: Scout, Base Infiltration |
A master hacker, Black Lotus can capture structures, disrupt vehicles and steal money from the opposition. Always stealthed, she is difficult to detect and harder to apprehend. | |
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Supply Truck
Purpose: Supply Collector |
The main link in the Chinese supply chain, the Supply Truck ferries freight from depots to its Supply Center. While its capacity is less than the Chinook, the Supply Truck is cheap to produce and can be quickly built in quantity. |
| Battlemaster Tank
Purpose: Tank/Structure Assault |
The basic tank platform for the Chinese side, the Battlemaster is cheap to produce and very flexible. When deployed in invasion-sized attacks, the Battlemaster can wear down enemy defences and overrun installations. It can be upgraded with Uranium Shells and Nuclear Tank ability at the Nuclear Missile structure. | |
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Inferno Cannon (Structure Upgrade)
Purpose: Siege |
This long-range cannon can launch napalm shells over perimeter defences and onto enemy structures. When a shell lands, it explodes and burns. It can be upgraded with Black Napalm at the War Factory. |
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Dragon Tank
Purpose: Anti-Infantry, Clear Garrisoned Structures |
A mobile hose of fiery napalm, the Dragon Tank is extremely effective against infantry, especially when garrisoned in buildings. When enemy forces are closing, Dragon Tanks can create a 180-degree wall of fire. |
| Troop Crawler
Purpose: Transport, Detect stealth |
This large troop transport can carry up to eight Red Guards and dispense them in an instant. Equipped with stealth detection. When loaded with troops, this unit is ideal for rapidly capturing key structures on the battlefield. | |
| Overlord Tank (Structure Upgrade)
Purpose: Tank/Structure Assault |
Large and slow, the Overlord Tank is a battlefield force to be reckoned with. In addition to basic firing, this tank can run over enemy vehicles. A single Bunker, Gattling Cannon or Propaganda Tower can be erected on its back. The Overlord can be upgraded with Uranium Shells and Nuclear Tank ability at the Nuclear Missile structure. | |
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Gattling Tank
Purpose: Anti-Infantry |
The Gattling Tank spews lead and more lead. This weapon is particularly lethal against infantry and other soft targets. The Chain Gun upgrade from the War Factory can increase its rate of fire. |
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Nuke Cannon (Generals Ability and Structure Upgrade)
Purpose: Siege |
The most dangerous artillery weapon ever created, the Nuke Cannon can fire small nuclear charges considerable distances. Detonating shells cause tremendous damage and irradiate the ground for a long time. Enemy units continue to take damage from radiation. |
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MiG
Purpose: Base/Unit Assault, Scout |
This multi-role fighter is the basic air unit of the Chinese side. In the early stages of a war, the Chinese can dominate the air and do considerable damage. Each is armed with two napalm missiles – groups of MiGs can create firestorms. The MiG can be upgraded with Black Napalm at the War Factory and with MiG Armor at the Air Field. |
China Structures
Spare in design, Chinese construction is sound in principle and, when upgraded, can produce leading-edge technologies. Defences follow a strategy of protection by volume.
- All Chinese structures can be protected by mines. To mine a Chinese structure, select it. Then, select the Mines icon in the Context Window.
GLA
Information has begun to trickle in about the organisation and strategies of the Global Liberation Army. A loosely aligned worldwide network of terror,the GLA prizes speed over destructive force. Relying heavily on the dedication of fanatics, the GLA sends soldiers into the teeth of its enemies and always has an escape route for its hardcore veterans.
Built to hit and run, the GLA is poorly suited for direct, large-scale battles.Generals of the GLA seek advantages in the terrain. Without the official backing of any national government, the GLA has become expert in making do with whatever is at hand. GLA units have been known to scavenge resources from the field of battle. Through its network of tunnels, GLA forces can appear at locations all over the map. If they are successful in defeating their enemies, GLA units earn money from the cause’s unknown backers.
GLA Units
The GLA fighting units tend to be lightweight and low-cost. The most effective of them self-destruct, making a sustained campaign against enemy forces difficult for the GLA to maintain.
The GLA has become expert in scavenging dated weapons from the Soviet era. Through Arms Dealers and the Black Market, it can assemble squads of tanks and Technicals which, when rapidly deployed, can put a dagger through unsuspecting enemy defences.
GLA Structures
In a large city, GLA structures tend to blend into the community around them. Hoping that they go unnoticed, GLA generals have chosen not to fortify their structures, knowing that new ones can be erected quickly and cheaply in a new location.
- When a GLA structure is destroyed, an escape hole remains. If the hole is not destroyed, a Worker emerges from the hole and starts rebuilding the structure.
External links
- Command & Conquer Generals Game Manual (US) at replacementdocs.com
- Command & Conquer Generals Game Manual (UK) at replacementdocs.com
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v·d·e Command & Conquer official manuals and guides |
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Игры в сборнике Command & Conquer способны потрепать даже опытного игрока в RTS, несмотря на то, что они используют игровую механику далекого 1995 года. Во-первых, тогда просто не знали, что действительно важно игроку, во-вторых, за прошедшие годы даже преданные фанаты многое подзабыли. В этом гайде мы объясняем, как работает экономика в игре, что строить на базе и какая стратегия нужна для победы. И некоторые обнаруженные нюансы переиздания.
Общие советы новичкам
В Remastered Collection вы найдете две игры — Tiberian Dawn и Red Alert, со всеми вышедшими к ним дополнениями. И хотя эти игры сильно отличаются в сюжете и игровом лоре, они имеют очень много общих моментов в геймплее.
Все юниты подчиняются правилу «камень-ножницы-бумага»: стрелки легко поубивают любую пехоту, но бесполезны против техники и авиации. Ракетчики легко уничтожат любую технику и могут поковырять здания, а гранатометчики, наоборот, эффективнее уничтожают здания.
С техникой похожая картина. БТР и танки стреляют по таким же тачанкам и танкеткам, и легко давят пехоту. Артиллерия наносит большой урон, но только против наземных юнитов и зданий в том месте, куда попала ракета. А пока она летит, можно успеть смыться. Зенитки легко зачистят небо, но бесполезны против танков. Авиация работает либо против самолетов противника, либо для бомбардировки юнитов и зданий.
В своей армии вам нужны все виды юнитов, но в разной пропорции — танков побольше, зениток и артиллерии поменьше. Не стоит в Command & Conquer: Remastered отказываться от пехоты в пользу техники. Хотя последняя играет решающую роль, толпа «пушечного мяса» вполне способна оставить после себя выжженную землю.
Важный нюанс: избегайте собирать большую толпы юнитов, поскольку в играх есть дружественный огонь. Дело в том, что из-за низкой дальности ведения огня и большой площади поражения от снарядов и гранат, нередко возникают ситуации, когда ваши юниты стреляют во врага или во вражеское здание и опосредованно долбят по самим себе или союзникам, стоящим вплотную с врагом.
Избежать этого вы можете, разделяя армию на группы, двигающиеся и действующие бок о бок друг с другом, но на некотором расстоянии. Скажем, если группа справа столкнулась с врагом, то группе слева нужно проехать вперед и заходить с тыла, а не бросаться в лобовую или фланговую атаку, чтобы не перемешаться с врагом. Для распределения юнитов по группам используйте горячие клавиши — смотрите их в настройках.
Может возникнуть вопрос, как со всем этим управится в реальном времени. Ведь одновременно надо переключаться между группами, управлять их движением и огнем, крутить камеру, поглядывать на базу и командовать сборщиками сырья. Нередко все это напоминает какой-то изометрический шутер, столько действий приходится выполнять. И тут уже все зависит от вашего навыка микроменеджмента.
Чувствуйте темп — иногда надо действовать решительно и быстро; в другой ситуации придется остановиться, чтобы «переварить» наступающие вражеские волны; а иногда надо вернуться, чтобы вычистить хвосты.
Фракции
Теперь коротко расскажем о всех фракциях сборника, если кто не знал или забыл, будет полезно:
- GDI: опираются на свою дорогую, медлительную и при этом очень мощную технику с повышенным запасом очков здоровья. Их ключевой юнит — танк «Мамонт», оснащенный двумя пушками и ракетной установкой. В комбинацию к нему часто ставят пару-тройку ракетных установок.
- НОД: практически полная противоположность, поскольку используют очень быстрые и несколько более дешевые юниты, не такие сильные, но их еще можно улучшить через прокачку. В основе тактики спам юнитами, причем даже комбинация из легкого танка и байкера-ракетчика, простая и дешевая, нанесет существенный урон.
- СССР: полная клюквы о «плохих русских» Red Alert не могла не скопировать представление о Красной Армии как о грубой силе, опирающейся на танки и еще раз танки. Тут даже есть аналог «мамонт-танка». Но охладите свое траханье зерг-раша на Вашингтон — юниты красных стоят очень и очень дорого, так что без налаженной экономики и непрекращающегося потока ресурсов легко проиграть.
- Союзники: в альтернативной реальности они используют дешевые юниты, например, легкие и средние танки, а также крейсеры, и выстраивают тактику от обороны. Войска союзников шустрее и быстрее, что будет важным преимуществом. А еще у них есть шпионы, крадущие ресурсы у Советов. Но можем сразу сказать, что для победы за эту фракцию требуется высокий навык игры.
Хотелось бы сказать, что в играх данного сборника не существует универсальной тактики и за каждую фракцию нужно уметь играть, однако это не так. Если вы столкнулись с какой-то сложной миссией или не можете победить ИИ в скримише, СТРОЙТЕ БОЛЬШЕ ТАНКОВ. Чем больше танков, тем лучше и если вы не можете настроить больше танков прямо сейчас, значит, вы что-то делаете не так, например, плохо работает экономика.
Кстати об экономике, её вы должны строить с закрытыми глазами. Благо, система тут упрощенная. Деньги — единственный ресурс, за который строится всё в Command & Conquer. Оптимальный уровень — чуть меньше 5000 игровых кредитов, не стесняйтесь тратить их на строительство новых зданий и юнитов.
Вы зарабатываете деньги, добывая руду, разбросанную по карте, когда харвестер её собирает и привозит в обогатитель. Но в играх эта механика работает по-разному.
В Tiberian Dawn добывается тиберий, на разгрузку которого уходит несколько секунд. Из-за этого под каждое месторождение лучше ставить новый обогатитель, но из-за недоработок сборщики, если их слишком много, застрянут и перестанут разгружать тиберий. Так что не используйте больше двух грузовиков на один обогатитель.
В Red Alert добывается обычная руда и минералы, за которые дают больше денег. Харвестер происходит почти моментально высыпает добытый груз в обогатитель, так что один может принимать доставку с нескольких месторождений. Эффективно будет строить новый обогатитель ближе к месторождению, продавая прошлый, чем строить обогатители один за другим, как в Tiberian Dawn.
Искусственный интеллект тоже по-разному работает с харвестерами. В Tiberium Dawn он не удосужится построить новый грузовик, если вы уничтожите действующий и при этом не тронете сам обогатитель. Это пригодится на высоких уровнях сложности. В Red Alert ИИ напротив, активно добавляет сборщиков.
В обеих играх ИИ очень активно защищает свои харвестеры и нередко приставляет к ним группу сопровождения. Если вы хотите выманить противника, атакуйте его сборщиков!
Каждая партия в Command & Conquer имеет три простые фазы:
- Начало: 1-2 минуты, в течение которых надо развернуть базу, построить электростанцию, бараки, обогатитель, а также отправить пару единиц пехоты разведывать местность. Вы, конечно, можете отлично знать карту, но её все равно надо исследовать.
- Развитие: 5-7 минут, за которые нужно поставить больше обогатителей, увеличить заработок денег и достроить базу, особенно это касается военных заводов. Исследуйте как можно больше территории карты, поскольку в этих играх туман войны не возвращается, и вы будете видеть, с какой стороны наступает враг.
- Боевая: экономика отлажена, и вы занимаетесь только строительством юнитов до тех пор, пока не отрежете противника от доступа к ресурсам и не разрушите его базу. Чем больше бараков, военных заводов и аэродромов вы построите, тем быстрее будут создаваться юниты.
В Tiberium Dawn вы даже можете победить инженерами! Они захватывают любое вражеское здание, при любом уровне целостности, после чего его надо продать и получить выручку на свой счет.
В Red Alert инженер может захватывать только постройки, поврежденные критически (красный цвет полоски здоровья), иначе он просто снизит её уровень HP. При этом ИИ любит продавать все критически поврежденные постройки, поэтому используйте несколько инженеров для их захвата.
Другой вопрос, волнующий новых игроков — зачем нужны стены. Изначально эти заслоны планировались, чтобы игроки могли как-то обезопасить базу от захвата инженерами, но со временем выяснилось, что стены — это непреодолимая преграда для ИИ. Он просто не обучен с ними взаимодействовать.
Идея в том, чтобы искусственно сузить проход к вашей базе, направив ИИ в узкий коридор, где его юнитов легко расстрелять поодиночке. Лучше всего для этой тактики подойдут мешки с песком. Учтите, что любая техника, способная давить пехоту, сломает и стены, но случиться такое может разве что случайно.
Важный нюанс. Если в оригинальных играх заборы отвечали и за расширение зоны застройки, то есть вы фактически отхватывали себе кусок террейна около ограждения, теперь они её не увеличивают, а только позволяют строить ограждение дальше и дальше. По крайней мере, в Red Alert.
Если прохождение кампании кажется сложным, попробуйте сломать игровую логику. Свои постройки ИИ может возводить в одном и том же месте, так что если разрушить постройку и занять землю под ней своим солдатом, техникой или миной, ИИ не будет там ничего строить, пока место не освободится.
Другие гайды
- Геймплей отменённого шутера по Command & Conquer показали на YouTube
